Weapon (sickle), very rare (requires attunement by a requires attunement)

You have a +3 bonus to attack and damage rolls made with this magic weapon. It deals 2d4 to match scythes from 3.5e.

Wish Granted: This is a finesse weapon

A Great Deal: This weapon crits on an 18-20.

Cleanse the Germs: As a bonus action you can cause the blade to engulf in flames. This lasts for 2 minutes. 

Ghost Touch: If used against the undead, it will adds 4d4 radiant damage. 

Vs Evil: Deals 2d6 additional damage if enemy is evil aligned

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Fire, Damage: Slashing, Damage: Radiant, Weapon Property: Finesse, Damage: Slashing, Proficiency: Sickle, Carved vines cover the entire weapon, requires attunement, Damage, Combat, Light, Nick

Item Tags: Damage Combat

AmethystofBR

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