Armor (shield), uncommon (requires attunement by a fighter, paladin, illrigger, or cleric)

This sturdy shield is adorned with a glowing sigil of unity, symbolizing the strength of those who stand together.

  • While holding this shield, you gain a -1 bonus to AC.
  • Guardian’s Resolve: When a visible ally within 15 feet of you is targeted by an attack, you can use your reaction to move up to 15 feet toward them. If you end adjacent to the ally, you can choose to take the damage of the attack instead of the ally. This movement does not provoke opportunity attacks. 
    • Charge Usage: Expending a charge occurs as soon as this ability is activated, regardless of whether you choose to take the damage.
    • Ignore Difficult Terrain: While using Guardian’s Resolve, you ignore the effects of difficult terrain during the movement.
  • Limited Uses: You can use this ability up to 3 times per long rest.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, You can use this ability up to 3 times per long rest., fighter, paladin, illrigger, or cleric, Movement, Negation, Utility, Combat

Previous Versions

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11/24/2024 7:07:55 AM
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11/24/2024 7:24:43 AM
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Item Tags: Movement Negation Utility Combat

Shade_Prime

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