While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC.
Impenetrable Resolve: As a reaction to being hit, you can reduce the damage by 3d6 and release a burst of holy energy. All creatures within 10ft, except the wielder, must make a Dexterity saving throw (DC 16) or take 3d6 radiant damage, or half on a success. This feature can be used a number of times equal to your proficiency bonus.
Aura of the Arbiter: Whilst holding this shield, allies within 10ft of you gain a +2 bonus to their AC and saving throws. This Aura is constantly active whilst equipped and held.
Divine Rebuke: Once per short rest, as a reaction, when a creature misses you with an attack roll, you can cast Banishment (DC 16) on that creature.
Divine Mandate: Whilst attuned to this shield and Judicator's Blade you gain the following abilities:
- Wrath of the Arbiter: Once per long rest, as an action, you can unleash divine wrath. All hostile creatures within 30ft must make on Constitution saving throw (DC 18) or take 6d0 radiant damage and be blinded for 1 minute, a blinded creature can retry the save at the end of each turn. Conscious allies within the radius regain 4d10 hit points, unconscious allies are stabilised and all allies are cured of one condition (Lesser Restoration)
- Unyielding Bastion: You cannot be moved against your will or knocked prone. Additionally your speed cannot be magically reduced.
- Aura of Arbitration: Allies within 20ft of you are immune to being charmed or frightened.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Combat, Warding
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