Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains.
If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 sugar damage on a failed save or half as much damage on a successful one. The sugar coats objects in the area and is highly flammable.
If you or another creature eats a jelly bean as a bonus action, it produces an effect one effect immediately. Only one effect can be present at a time; eating another jelly bean will override the previous jelly bean. Roll a d100 to determine the effects below.
| d100 | Effect |
|---|---|
| 01 | You start choking on the jelly bean, tasting like vomit, and can only move and conduct either an action or a bonus action. |
| 02-10 | Your voice turns so sweet that those around you are more persuaded to listen to you. Creatures that can see or hear you must roll at 13 DC Charisma save or are charmed by you for 10 minutes. |
| 11-20 | You need to spit out or throw the jelly bean, and wherever the jelly bean lands, a marshmallow man appears and fights for you until the start of your next turn. If fed a jelly belly, they are fully healed. |
| 21-30 | An animate, immobile stone statue in your likeness appears next to you but is made out of sugar. It will follow your commands for the next 24 hours but cannot speak or think for itself. It cannot use magic, but it can use weapons with identical ability scores. Due to its weak composition, it only has half of your current health. |
| 31-40 | You bit into a cinnamon jelly bean and are now resistant to fire damage. |
| 41-50 | Someone switched the flavors to toothpaste—minty and refreshing. As an action, you can breathe icy cold air from your mouth, similar to Frostbite. |
| 51-60 | 1d4+6 little gingerbread men crawl out from your clothing and armor. You can command to attack a target you see within 60 feet, but they must spend your movement speed to get there. Once at the target, they will attack the target however you command them to but only do 1 damage per attack. The target must defeat each cookie man to stop the continual damage. Each gingerbread man only has 5 hp. If you do not command them to attach you, they serve as +1 AC, but one will be destroyed each time you are hit with a physical attack. |
| 61-70 | You sneeze, and 5d4 scrumptious booger beans appear in your hand. Each jelly bean can heal for 1 HP. They dissolve after 10 minutes. |
| 71-80 | You accidentally cough up the jelly bean into the bag but realize there are now 5 more jelly beans in your bag. |
| 81-90 | A cloud of cotton candy emanates from your palms, creating rugged terrain around you within a 15-foot radius and obscuring other creatures' vision. You can see and travel through the cotton candy as if it were not there and perform melee attacks at an advantage. |
| 91-99 | A gingerbread house appears before you as the world around you freezes. You cannot interact with the world or people outside the gingerbread house, but you can rest inside it before time continues and the house disappears. |
| 00 | The Kandy King appears to you in a vision outside time and is willing to grant your wish. Discuss your wish spell with the DM. |
Notes: Damage, Control, Utility, Combat
Comments