Arcano-mechanical limbs are creations of metal and clockwork enchanted to respond to the mental control of its weilder. The limbs were created to replace limbs lost in battles with the creatures of the Al-Saresh. The limbs themselves come in three varieties.
Warrior: Heavier than most creations this limb is re-enforced for hand to hand combat giving the user a natural attack 1d6 + stat modifier (1d8 version 2, 1d10 version 3). This limb can be further enchanted with a magical bonus (+1 to +3)
Caster: Lighter and more supple this limb is fitted with stone slots to add spell gems (1 slot version 1, 2 slots version 2, 3 slots version 3). The creator can forego slots for gems to add a casting bonus as per the wand of the war mage (+1 to +3)
Rogue: darkened and well crafted to allow for dexterous movement. This is altered to have a set of thieves tools and a small weapon concealed within it. The limb can be altered to incoporate small magical weapons the user finds.
Notes: Attached to stump of missing limb, character must spend a long rest learning how to control the replacement.