Wondrous Item, very rare (requires attunement by a Delver of The Never Ending Dungeon.)
This ornate amulet is make of gleaming gold, inlaid with intricate filigree and bearing the symbol of an open hand grasping a radiant coin. It's touch holds both salvation and a dangerous curse.
Properties:
- Protection Against Golden Petrification:
- While wearing the Amulet of Midas you are immune to any effect that would turn you to gold, including magical effects such as the Golden Petrification ability.
- Golden Touch (Curse):
- The Amulet of Midas is cursed, and once attuned, you cannot remove it unless a remove curse spell is cast upon you. The curse subtly alters your touch, turning it into a potential danger to those around you:
- When you touch a creature with your bare hands (whether intentionally or accidentally), the target must succeed on a DC 15 Constitution saving throw or begin to turn to gold.
- On a failed save, the creature is restrained and must repeat the saving throw at the end of each of it's turns. On a second failed save, they are petrified, transforming into a golden statue as described in the Golden Petrification effect.
- On a successful save, the creature resists the transformation and is immune to the effect from you for the next 24 hours.
- Cursed Golden Residue:
- Even objects are not safe from your touch. Any non-magical object you handle for more than 10 minutes begins to shimmer and slowly turn to gold, becoming fragile and brittle. These objects are worth 1d6 x 10 gp but lose all functionality.
- The Amulet of Midas is cursed, and once attuned, you cannot remove it unless a remove curse spell is cast upon you. The curse subtly alters your touch, turning it into a potential danger to those around you:
- Gilded Salvation (spell):
- Once per day, the wearer can channel the curse of the amulet as a weapon. As an action you can force a creature within 30 ft to make a DC 15 Constitution saving throw or become restrained as Golden Threads begin to weave over their body. The effect lasts for 1 minute or until the creature succeeds on a saving throw at the end of each of their turns.
FROM THE MIND OF ALEC LACHMAN
Notes: Delver of The Never Ending Dungeon.
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