The Artificers of Avaris designed the Arcsis system to aid Arcanists in and out of battles. One of the components of this system is the Battle Suit. The Battle Suit is the most advanced combat technology to date and comes equipped with many other Arc Crystal-powered devices. You must be attuned to an Arkstar to use this Arc:Gear. Arc:Gear devices can only recover expended charges using a power relay station during a short or long rest.
While wearing this armor, you gain the following benefits:
- You have a +2 bonus to AC.
- You become resistant to bludgeoning, piercing, and slashing damage.
- Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
- You have advantage on death-saving throws.
A.P. Energy Blade. As an action, you can make two energy blade attacks: Melee Weapon Attack: +10 to hit, range 5 feet, one target. Hit: 9 (1d8 + 4) radiant damage.
A.P. Laser Cannon. As an action, you can make one laser cannon attack: Ranged Weapon Attack: +10 to hit, range 60 feet, one target. Hit: 10 (3d6) radiant damage.
The armor has further capabilities that can be powered by energy cells; the battle suit can be loaded with up to 50 energy cells at a time. You can use a bonus action to expend power from an energy cell to gain one of the following benefits:
- Inject yourself with an onboard Qlife gain 2d4 + 2 temporary hit points (3 energy cells).
- Activate boosters to gain a flying speed of 30 feet for 10 minutes (2 energy cells).
- You can make an additional Laser Cannon or Energy Blade attack this turn. (3 energy cells.)
- Translate any writing you can see in any nonmagical language to a total of one thousand words over 1 minute (1 energy cell).
- Fill the armor with air, allowing you to breathe normally in any environment for up to 8 hours (1 energy cell).
- Gain truesight to a range of 60 feet for up to 8 hours (2 energy cells).
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Set: Strength Score, Resistance: Bludgeoning, Resistance: Piercing, Resistance: Slashing, Str. 15 Required, Stealth Disadvantage
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