This heavy iron amulet contains one large sapphire in the centre and 6 smaller ones on the outer ring. These sapphires are each imbued with a different ability which can be used once per long rest. This is a Donovan Metnal original item, and is the only known one in the world, given to Thormir as a gift after the passing of Zoya.
Gain a +2 to Wisdom and raise your maximum Wisdom score to 22.
Gain a +1 in all Saving Throws.
Ability 1 (Top, Centre) - You may use your Action to activate this sapphire's ability. Choose 1 target within 30ft. That target must succeed on a DC 14 Intelligence Saving Throw or suffer 3d6 Psychic damage as painful visions from their past attack their mind.
Ability 2 (Top, Right) - You may use your Action to activate this sapphire's ability. Roll a d6. You may choose that many allies that you can see and heal them for 3d8 hit points. You take the number on the dice as Necrotic damage as the amulet drains your life force to heal your allies.
Ability 3 (Bottom, Right) - You may use your Action to activate this sapphire's ability. You call forth a spectral bottle filled with a sparkling blue liquid. You are compelled to drink from the bottle. When you drink this potion, gain 4d10 Temporary hit points and for the next minute, at the start of each of your turns, roll on the Wild Magic tables.
Ability 4 (Bottom, Middle) - You may use your Action to activate this sapphire's ability. You may cast the Locate Object spell without expending a spell slot.
Ability 5 (Bottom, Left) - You may use your Action to activate this sapphire's ability. You may cast the Locate Creature spell without expending a spell slot.
Ability 6 (Top, Left) - You may use your Action to activate this sapphire's ability. You can reroll one Ability Check, Attack Roll or Saving Throw. You must take the new result, even if it is lower.
Ability 7 (Centre) - You may use your Action to activate this sapphire's ability. Voices from your past guide you, allowing you to gain advantage on all Ability Checks, Attack Rolls and Saving Throws for 1 minute. After this minute has passed, you become overwhelmed by the voices and gain 1 level of exhaustion as it takes it's mental toll.
Notes: Bonus: Ability Score Maximum, Bonus: Wisdom Score, Bonus: Saving Throws, spellcaster by spending 1 week wearing the amulet.
Previous Versions
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11/29/2024 3:16:37 PM
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11/29/2024 3:21:58 PM
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