The Ballad of Brimstone and Balefire is a Magical Scimitar created by the God of Death, using his own blood, along with the horns of an Archdevil, the claws of a Tarrasque and the soul of the first Impure Fay King.
The Ballad of Brimstone and Balefire is a one handed weapon, and cannot be wielded with two hands. It requires a Strength Score of 21 or higher to wield. It can naturally strike creatures within a 5ft range.
You gain a +9 bonus to attack and damage rolls with Ballad of Brimstone and Balefire. Whenever you damage a creature Ballad of Brimstone and Balefire, it must make a DC 18 Constitution saving throw. On a failed save, the creature becomes blinded, poisoned and stunned for one turn.
This weapon has custom damage rolls.
Wicked Arc - 4D4 Necrotic Damage + 2D4 Slashing Damage
Tainted Jab - 4D4 Necrotic Damage + 1D4 Piercing Damage, + 5ft range
Devil Drive - 10D4 Necrotic Damage, 50% Recoil Damage
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage, Combat, Finesse, Light, Nick
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