When worn gives the player an additional 6d8 damage and requires a concentration check
After 5 turns in combat if the concertation is broken or the check is failed the player will go into an unstoppable rage while attacking in this state there is a chance of attacking your fellow party members.
If the player hits 2 or lower health you'll go into a rage increasing your movement speed by 20ft and increase damage to 10d8
In order to get out of this state you'll have to roll a nat 1 or 20 in the case of rolling a 1 you'll die in the case of rolling a 20 you'll have 2 death saving throws, or you can let the rage take its course continuing to fight but dying when the rage is over ( rage length is DMs choice)
Notes: Set: Constitution Score, Incapacitated, priest is required to bond it to your soul, Buff, Jewelry
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