Wondrous Item, legendary (requires attunement by a requires attunement by a druid)

The amulet, hanging from a braided leather cord,  is skillfully carved from ancient oak, its smooth, polished surface revealing a rich, dark grain that dances like the shadows in a dense forest. The wood has been meticulously worked into the shape of a delicate leaf, capturing the essence of nature in its intricate veins and curves. Since the encounter with the Medusa, vines and roots have spread out from the background of the amulet. It now has the both the Stirring and Awakened properties listed below. 

Stirring (Rare). While attuned to this amulet, it grants one more wild shape per long rest, and adds a +1 to all Wisdom based skill checks. Due to the amulet's deep connection to nature, the wearer has resistance to poison damage and has advantage on saving throws against being poisoned. 

Awakened-Bane of Medusa (Very Rare). Being present at the destruction of Lysidra, the Medusa under Freehome awakened something in the amulet. The Stirring effects still apply, but you now experience the following with the Awakened version. An additional +1 to Wisdom based skill checks and saves (+2 total to checks, +1 to saves from this item). Once per long rest, you may cast one level 1 or level 2 druid spell without expending a spell slot, and it can be cast while you are wild shaped. You gain Rooted Resilience, described below. 

Rooted Resilience: As a reaction when you are either knocked prone or moved against your will, you may magically root yourself to the earth, negating the movement and gaining temporary hit points equal to your Wisdom modifier. You can use this ability a number of times equal to your Wisdom modifier,  and regain all uses at the end of a long rest.  

 Ascendent-Savior of the Grove (Legendary). Saving the last Unicorn and defending the Ghostglade, this amulet has now assumed all of it's magical power. The Stirring and Awakened still apply, but you now experience the following with the Ascendent version. You gain Primal Instinct and Primal Awareness.

Primal Instinct: You cannot be charmed, frightened, or paralyzed while in Wild Shape.

Primal Awareness: Regardless of your wild shape stats, you gain tremorsense with a range of 30ft while wildshaped. 

Notes: requires attunement by a druid

CurtisTimmerman

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