Wondrous Item, rare (requires attunement by a Spellcaster)

The book is bound in black leather and feels dry to the touch, as tough it were sucking the moisture out of your skin. As you peak inside, images of lust and madness shock your mind, compelling you to hold on to your sanity with every shred of your being. But who knows what dark power lurks within?

+1 Spellcasting Focus.

Once per turn as a bonus action, you can roll 1d10 on the list below and the effect occurs immediately.

  1. 1. Addled Mind: Make an Intelligence saving throw DC 16 to resist, on fail your Intelligence, Wisdom, and Charisma all decrease by 1d4 until you finish a long rest
  2. 2. Whisper Dark Promises: The book threatens you with images of terror. Make a Wisdom saving throw DC 16 to resist staring at it until the start of your next turn, paralyzed. 
  3. 3.Trigger Hallucinations: Make a Wisdom saving throw DC 16 or suffer disadvantage on all attack rolls and ability checks for 1d4 rounds.
  4. 4. Manipulate Memories: Make an Intelligence saving throw DC 16 or lose your memories of the past 24 hours.
  5. 5. Invoke Nightmares: Make a Wisdom saving throw DC 16 or immediately fall unconcious, taking 2d8 psychic damage every hour for the next 8 hours. This effect ends if you are awoken. This damage will never awaken you.
  6. 6. Psychological Torment: All of your attacks and spells inflict 1d6 psychic damage to you and your target for 1 minute.
  7. 7. Blood Magic: You cut your arms, inflicting yourself with 3d6 slashing damage. Your next damage spell within 1 minute will deal an extra 3d6 necrotic damage.
  8. 8. Consume Hope: Cause your target to make a Wisdom saving throw DC 16 or become frightened for 1d4 rounds. If successful, you gain advantage on Wisdom or Intelligence saving throws while they are frightened by this effect.
  9. 9. Drain Life Force: Choose a target and inflict it with a hex that deals 1d10 necrotic damage at the start of your turn for the next 1 minute. You gain this damage as healing, or as Temp HP if you are at max HP.
  10. 10. Vampiric Madness: Choose a target and it must make a Wisdom saving throw DC 16 or become paralyzed for 1 minute. They can repeat this saving throw again at the end of their turns, ending it on success. While your target is paralyzed by this, you gain 1d4 to your Wisdom and Intelligence scores (to a max of 22).

 

 

Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Rank C Crafted From: (Thirsting Trinket Rank C - Necrotic A simple, ornate ball with alien glyphs engraved on it. However, when held in your hand, you feel your life draining away from it.) (The Prince and the Paladin Book Rank C - Neutral in this book the paladin breaks her oath to be with the prince; Anastasia would not want her father to see this one), Spellcaster, Buff, Debuff, Combat

Previous Versions

Name Date Modified Views Adds Version Actions
12/4/2024 1:22:58 PM
39
1
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Coming Soon

Item Tags: Buff Debuff Combat

Mordokhan

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