A leather hip pouch with a metal inlay and latch etched with arcane glyphs
At the start of every long rest this pouch is magically filled with 4 random potions from the dm’s guide, starting at common then increasing in rarity to very rare as it populates. Wielder of this pouch may drink potions with a bonus action. Potions that are not drunk within 1 minute of being removed are teleported back into the bag. The glass is unbreakable.
Upon a DC 18 investigation or perception check of the bag a hidden compartment can be found that supplies 1 random poison per long rest.
This pouch automatically latches shut when unusable, opening it in this state with a DC 25 strength save results in 4d10 force damage to those within 10 feet. 2d10+10 potions are applied to those within 5 feet of the pouch, chosen at random from the dm guide. Roll 1d4 before each selection, on a 1 select from the list of poisons. 1d4 random potions remain after this event, starting with legendary and decreasing in rarity as it populates.
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