These arm bands were created from the bones of a Horned Devil slain on its home plane by an Arch Fiend.
Wearing these allows the owner to fly at various speeds depending on how many charges are used.
Only a creature of an evil alignment can wear these vile items, a creature of good alignment will take 3d6 necrotic damage per round, a neutral creature will take 1d6 necrotic damage.
The bands contain 4 charges, with the charges regaining 1d4 per long rest.
Using 1 charge allows the owner to fly 30' round for 1 hour.
Using 2 charges allows the owner to fly 60' round for 10 minutes.
Using all 4 charges allows the user to fly 90' round for 10 rounds, but on a roll of 10% or less on a D100% roll the bands turn to dust and are destroyed.
While flying the wearer manifests two large bat like wings and gains Magic Resistance, advantage verses Spells and other magical effects.
Any Horned Devil seeing a person wearing these bands will sense their origin and become enraged.
Any being of Celestial Origin will detect these bands as being of fiendish origin.
Comments