Potion, uncommon

You have 6 potions on your bandolier. Each potion swirls with a magical color, the color will change when you announce the word, Fire, Ice, Poison, and Necrotic.

Speaking the word then throwing the potion will activate its abilities.

If thrown on ground the potion explodes in a 5 foot diameter and last's in that location for up to 1 min or end of combat.

If its thrown at target or creature, must make a ranged attack.

Fire, Ice and Necrotic on contact does 3d6 Fire Damage, on ground causes the same amount of damage but continues if creature is standing in circle.

Saving throw to get out of circle is Dex vs your highest stat.

Poison damage depends on poison, discuss with DM.

(Note the potions exploded ingredients will not harm other party members and will not crack or explode while in Bandolier.)

Rolling 1d8 will refill the bandolier to a max of 6, the potions reappear by next day and must be unworn while at rest.

 

MarcD56

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