This enchantingly colored knitted pouch appears empty. Reaching inside of the pouch, however, reveals the presence of multiple tiny bundled sweets. Usually received as a gift by new-fledged members of hag covens, each bag is unique in its own right, and bound to a sister-pouch in the Feywild. This particular pouch was crafted by a deviously affectionate green hag, although it is imbued with the spellcraft of all three hag sisters.
Sending Satchel. This pouch is magically connected to another of its ilk currently in the position of a hag coven. As part of the Utilize action, a creature can place a small written message or an object no larger than tiny in size inside of the bag, whereupon it is whisked away to its sister pouch. The bag’s magic is fickle, and there is no guarantee that its interior contents are sent in a timely manner or that its recipients will immediately respond. This property can also be used in reverse to retrieve items; the bag jingles softly when something is received.
Sordid Sweets. You can take a Magic action to pull a single piece of candy from the pouch. When it is withdrawn, you determine the type of candy it is by rolling on the table below. If a piece of candy is not consumed within 24 hours, the prime material plane strips it of its fae magic and it becomes mundane and inert. Activating the magic in a piece of candy requires a bonus action unless otherwise specified, and if a property of the candy requires a saving throw, it utilizes your own spell save DC or a DC of 14 (whichever is higher).
The pouch can be used to withdraw candy 3 times, and it regains 1d4 - 1 expended charges daily at dawn.
| 1d8 | Candy |
|---|---|
| 1 | Quandary Quaaludes. Each of these absurdly colorful squares of taffy never seems to snap or break, no matter how far you stretch each half. When chewed slowly, they taste like a meal you missed dearly from childhood. A single overgrown path yawns open in the gloomy forest of your mind. Day Dreamer. For 10 minutes, you gain expertise in a skill of your choice; during this time, you have disadvantage on all other ability checks. |
| 2 | Lost Epochs. This filigreed golden pouch contains a small amount of shockingly-purple powder. It tastes strongly of fermented elderberry and apple, and you are steeped in silent understanding. Tongue Tied. For the next hour, you are under the effects of the tongues spell, but are incapable of standard speech. |
| 3 | Wildflower Wonders. A soft and chewy honeysuckle center nestled in a shell of hard sugar. Each candy resembles a miniature drooping lily; as it unfurls in your mouth, a sudden strange euphoria grips you. Fading Bliss. This candy bestows 4d4 temporary hit points for 10 minutes, during which time you cannot be charmed. Whenever these temporary hit points disappear, you take 4d4 psychic damage and are stunned until the end of your next turn. |
| 4 | Lunar Boomers. These misshapen, sticky lumps of sugar tremble energetically with the faintest touch, and threaten to viciously rocket off should one handle them too recklessly. A warning label is attached to each vibrating package: “DO NOT CRUSH.” Hiss-Screech-Boom. These candies come in clusters of six. Anytime within the next 24 hours, you can shake or rattle them to cast Melf’s Minute Meteors at 3rd level, with the following changes. The meteors do radiant damage instead of fire damage; additionally, at the end of each of your turns, there is a cumulative 25 percent chance that the meteors explode prematurely in a blinding chain reaction. You take the damage of any and all meteors remaining. |
| 5 |
Kindred Kinders. These quaintly decorated gingerbread men instill a quiet sense of unease when you realize their eyes seem to gleam and follow you no matter which direction you shift. They taste as one would expect them to; if not slightly underdone. If your concentration is broken, the Gingerbrutes don’t disappear. Instead, you lose control of them, they become hostile toward you and your companions, and they may attack. An uncontrolled Gingerbrute can't be dismissed by you, and it disappears 1d4 rounds later. |
| 6 | Shifting Sour Sultries. The swirling patterns on these vaguely opaque, sugary jawbreakers are mesmerizing to behold. They are tough and toothsome, and as they shrink in the maw, the flavor shifts rapidly and wonderfully. Something is gained, where others are lost. Bitter Sweet. Choose an ability score. For 1 hour, you gain a +3 bonus to the chosen score, but a -1 penalty to all other ability scores. |
| 7 | Mind the Gaps. These small crystalline sugar constructs remarkably resemble human teeth. Their intoxicating sweetness belies a more sinister undertone. Notes of rancid fruit and sulphur go unnoticed in the throes of your violent whimsy. You Are What You Eat. You are transformed as if via the Polymorph spell, becoming a Sweettooth Horror for 1 hour (no concentration). When you reach 0 hit points or the form ends, you find that you have no recollection of any events that transpired during your transformation. Afterwards, your hit point maximum is reduced by 2d10 until you finish a long rest; your bones are brittle and creak strangely. |
| 8 | You Guessed It's. Each of these signature caramelized candies is wrapped neatly and stamped with a single, ponderous question mark. Notes of homemade butterscotch, vintage whiskey, parchment, and vanilla extract mingle sensationally in your mouth and bestow you with an unnatural sense of confidence. Food for Thought. The next time you make an Intelligence (Arcana, History, Nature, or Religion) check within 24 hours, you can treat the roll as if it were a natural 20. Once you have used this boon, or it expires, your next attack roll, ability check, or saving throw is treated as if you had rolled a natural 1. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/10/2024 7:27:00 PM
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10
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1.2
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12/10/2024 8:22:32 PM
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8
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1.3
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Coming Soon
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12/10/2024 8:31:16 PM
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9
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1.3.1
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Coming Soon
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