This set of dwmonic armor greatly boosts its wearer in addition to shielding them. Once adorned, this armor cannot be removed by any means short of a wish spell. When worn by an attuned creature, it grants its wearer following benefits:
- Increase CON and STR by 2 each, to a maximum of 22.
- Whenever the user kills a creature, they regain hit points equal to the number of Hit Die of the target. The target's soul is then devoured and the target cannot be resurrect by any means short of wish spell. Spells like speak with dead also fail.
- The armor doesn't impose disadvantage on Stealth checks.
- While worn, it grants +1 bonus to AC.
- It grants resistance to fire, poison, necrotic and fire damage.
- The speed of the user is increased by 10 ft., and they get climbing speed of 30 ft.
- User gets advantage on Athlethics and Intimidation checks.
- Two handed weapons can be used as one handed weapons. When wielded with two Hands, they deal additional 1d6 necrotic damage.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Bonus: Strength Score, Bonus: Ability Score Maximum, Bonus: Ability Score Maximum, Bonus: Constitution Score, Resistance: Acid, Resistance: Fire, Resistance: Necrotic, Resistance: Poison, Bonus: Speed, Set: Innate Speed (Climbing), Damage: Necrotic, by a creature of infernal origin, Str. 15 Required, Stealth Disadvantage
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