occurs after the attuned creature has reached 0 hit points and survived.
While wearing this ring, you can speak its command word as a bonus action to gain brief insight into a target's defenses, expending a charge. Your next attack gains +3 to the attack roll, and advantage against the chosen target. This effect dissipates at the end of the turn you activated it. The ring contains 3 charges, regaining them at dawn each day.
While wearing this ring, you can speak the name, "Anvilsong" as a bonus action to cause it to animate.
A spectral shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield fades away.
In addition, once per day, the bearer of this ring may cast Beacon of Hope or Sunbeam. Your spell DC is 16.
There is an odd sensation from the ring while wearing it, as though it warms the skin like light from the sun. It vibrates slightly when near forces of good, and glows faintly when near forces of evil, as a small token of innate foresight. Perhaps it is a portent of hidden abilities once you've proven your worthiness.
This ring is embossed with runes in ancient dwarvish. The runes displaying their true message:
If you cheat, may you cheat death.
If you fight, may you fight for loved ones.
If you die, may you go with your duties fulfilled.
Notes: Bonus: Armor Class, Must be attuned to a dwarf of clan Anvilsong descended from Thalrom's lineage., Utility, Warding
Comments