Armor (shield), legendary (requires attunement by a by a paladin or cleric )
Auriel’s Shield
(Legendary Shield, requires attunement by a Paladin or Cleric)
- AC Bonus: +2.
- Light Aura: Emits bright light in a 20-foot radius and dim light for another 20 feet.
- Divine Protection: Grants resistance to radiant and necrotic damage.
- Blessing of the Sunburst: Once per long rest, as an action, the wielder can unleash a burst of radiant energy, forcing all creatures within 30 feet to make a DC 15 Constitution saving throw or be blinded for 1 minute. Creatures aligned with evil also take 2d10 radiant damage.
- Aura of Hope: Allies within 10 feet gain temporary HP equal to the wielder’s Charisma modifier at the start of their turns.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: by a paladin or cleric
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