These figurines are small humanoid statues small enough to fit in a pocket, each resembling different adventurers. If you use an action to speak the command word and throw the figurine to an unoccupied point on the ground within 60 feet of you, the figurine becomes a living creature. The creature exists for up to 6 hours. At the end of the duration, if it drops to 0 hit points, or if you use an action to speak the command word again while touching it, the creature reverts to its figurine form. Once it has been used, it can't be used again until 5 days have passed.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself, or may take actions that benefit other active figurines.
Unseen Skulker (Uncommon). This onyx statuette resembles a sly halfling rogue. Upon use, it becomes a spy.
Big Joana (Rare). This ruby statuette resembles a powerful orc barbarian. Upon use, it becomes a berserker.
The Holy Maiden (Rare). This pearl statuette resembles a pious elven cleric. Upon use, it becomes a priest.
Sir Awesemonius (Very Rare). This sapphire statuette resembles a valiant human clad in armor. Upon use, it becomes a knight.
Curse. When a figurine becomes a living creature, it will always have an different figurine of the fabled four in its own pocket. This new figurine's command word is only known by its owner, but cannot be activated unless purchased, and will vanish whenever its owner reverts to its figurine form. Whenever it is able, an active figurine will attempt to sell its item to the party. It will do so through any means necessary, building on its pitch each time it is used. If the party shows little interest, it may describe "team up moves" with its figurine, describe the figurine's abilities, and may even offer discounted prices.
If a party member purchases and activates a new figurine, the same conditions apply until the full set is purchased. When a full set is purchased, all four figurines will permanently transform into living creatures and become hostile to you and your companions. If there are not enough nearby spaces for them to occupy, they will wait for an opportunity to do so.
Notes: Summoning, Cursed
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