Description:
Aeglos is a magnificent lance that stands over six feet tall, with a long, slender blade forged from a legendary mithril-steel alloy that has a cool, silvery sheen. The blade resembles a finely crafted icicle, sharp and mirror-like, and the elegant hilt is wrapped in deep blue leather, providing a comfortable grip. When wielded, Aeglos radiates an aura of ancient power and grace, evoking the legacy of its last owner, Gil-galad, the last High King of the Ñoldor.
Properties:
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Enhancement Bonus: You gain a +2 bonus to attack and damage rolls made with Aeglos.
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Ice and Snow Resistance: When wielding Aeglos, you have resistance to cold damage.
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Frostbite Strike: Once per turn, when you hit a creature with Aeglos, you can choose to deal an additional 1d6 cold damage. Additionally, the target must succeed on a DC 15 Constitution saving throw or have its speed reduced by 10 feet until the end of its next turn.
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Aura of Dread: Enemies within 10 feet of you when you wield Aeglos have disadvantage on saving throws against being frightened. This property embodies the lance’s fearsome reputation on the battlefield, as stories of Gil-galad’s valor echo through history.
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Frost-Peak's Call: As an action, you can plant Aeglos into the ground. For the next minute, you and allies within 30 feet of the glaive gain advantage on Dexterity saving throws, as the ground becomes icy and sharp, creating an inhospitable terrain for enemies. You can use this property once per long rest.
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Resistance: Cold, Damage, Combat, Heavy, Reach, Two-Handed, Topple
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