What seems to be the fractured hilt of a broken blade, the Avatar is actually a sword one can use to control the four elements. Being reshaped by them, switching from one state to the next in an instant.
A.(Water) Throwing a ping of water over the blade as you speak the primordial word for water causes the water to freeze in an instant, Creating the rugged icicle shape of the sword. Using a bonus action to activate the water state of the Avatar, completes the sword and gives it an additional 2d4 of cold damage. Doing damage in this state chills the target, making a DC15 Dex. saving throw or loosing half of their movement speed.
B.(Earth) Thrust the hilt into the ground or stone as you speak the primordial word for earth , as you pull back from the surface the sword will be complete again. Using a bonus action to activate the earth state of the Avatar, completes the sword and gives it an additional 2d4 of bludgeoning damage. Making it possible to bend the earth or stone of the sword to give the sure an extra 5 feet of reach on command.
C.(Fire) In order to set the Avatar ablaze, one needs to hold the hilt near an open flame while speaking the primordial word for fire. Using a bonus action to activate the fire state of the Avatar, completes the sword and gives it an additional 2d4 of fire damage. Doing damage in this state singes the target, making a DC15 Con. saving throw or take another 1d4 fire damage at the start of their next turn.
D.(Air) As one spins the hilt around uttering the primordial word for air, you can feel the wind being sucked into the blade. Clouds reshape the sword whirling around like a thunderstorm. Using a bonus action to activate the air state of the Avatar, completes the sword and gives it an additional 2d4 of force damage. Doing damage in this state comes with a gust of wind forcing the target to make a DC15 Str. or be pushed back 5 feet.
NOTE: Taken from crossheadstudios on instagram.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Finesse, Light, Vex
Comments