This longsword grants a +3 bonus to attack rolls and damage rolls made with it. Afterimage has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage immediately after the attack as lightning-fast ethereal copies strike it.
Ethereal. You can see into the Ethereal Plane. As a bonus action, you can expend a charge and gain the ability to interact with creatures and objects in the Ethereal Plane.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Longsword.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Force, Damage, Combat, Versatile, Sap
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