A child born from the atom is blessed with a tattoo to help you fight. gain access to marking, can only do 2 per long rest. enemies that are marked, cant be marked for 1 turn after there mark goes away.
Level 3: As a bonus action, you can send out a pulse of radiation around you, marking all enemies within 10 feet of you green and giving them a +2 to hit. This action lasts until the end of your next turn.
Level 5: marked enemies now move 10 feet slower
Level 7: once per long rest, you can enchant an item that's worth at least 1gp with your marking being able to throw it 30 feet, marking now has a radius of 15, enchanting does take a charge
Level 9: when a marked creature moves for the first time in their turn, they take 1d8 necrotic damage
Level 10: You can now send a mark from your teammates position instead, for each enemy near them, gain 3 temp hp
Level 11: enemies when marked spread this mark if they are within 5 meters
Level 13: heal 5 temp hp per enemy at the end of your turn if they are marked
Level 15: Enemies are unable to crit while marked and you now get a plus 4 to hit
Level 17: any enemy within 5 feet of you has disadvantage on attacks on you if they are marked
Previous Versions
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2/9/2025 5:20:26 PM
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Coming Soon
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