An Alabaster Pipe can come in many forms, but is always a tool used for smoking tobacco. The polished exterior of the pipe is inscribed with a series of arcane runes that appear to glow with a feint light when the smoker inhales, but the pipe appears mundane otherwise. As an action, you can activate the pipe's enchantment by speaking the command words "Would you kindly?" and target a creature with a powerful charm. The target must be humanoid, and be able to hear and understand the language you are speaking. The target then makes a DC 16 Wisdom Saving throw to avoid falling under the pipe's charm, and on a success the creature is unaffected. On a failure, choose one of the following effects:
"Forget about it" -
The target of the charm forgets any number of interactions with you that you choose that happened within the last 24 hours, as if affected by the Modify Memory spell.
"Pour me a drink" -
The target of the charm becomes friendly to you, as if affected by the Charm Person spell.
A creature that is hostile to you has advantage on the saving throw. Once you have used this item's ability, it cannot be used again until 24 hours have passed.
Comments