A floating, shining orb in the center of a crystal sun that can capture and contain the souls of non-sentient animals, monsters and humanoids. You must be able to cast the spell Soul Cage in order to use it. It is unable to summon Demons or Devils. You can only capture and contain 1 soul at a time. When the Soul is removed, you can refill the orb by casting the spell Soul Cage again. The will need to be re-attuned in order to refill it with a soul. These souls can be used to cast these spells, but only if your level allows it. 1 soul = 3 charges. This item can only be used by Magic users.
SPELLS (6)
When you are able to use 3rd level spells you get Conjure Animals.
When you are able to use 4th level spells you get Conjure Minor Elementals.
When you are able to use 4th level spells you get Conjure Woodland Beings.
When you are able to use 5th level spells you get Conjure Elemental.
When you are able to use 6th level spells you get Conjure Fey.
When you are able to use 7th level spells you get Conjure Celestial.
|
SPELL NAME |
MINIMUM CHARGES |
MAXIMUM CHARGES |
|
Conjure Animals |
2 |
3 |
|
Conjure Minor Elementals |
2 |
3 |
|
Conjure Woodland Beings |
2 |
3 |
|
Conjure Elemental |
2 |
3 |
|
Conjure Fey |
2 |
3 |
|
Conjure Celestial |
2 |
3 |
Notes: Must be attuned under the Light of a Cresent Moon or the Mid-Day Sun on a clear day/night.
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