**Armor of the Chimera Champion (Student Zebulon)**
*Armor (Living), Very Rare (Requires Attunement)*
"For the Righteousness of Chimera Kingdom University, Chaos is Mine to Control."
This extraordinary armor, powered by the arcane ingenuity of Chimera Kingdom University, is a gift of unparalleled versatility and protection. It combines the lightness of mithril with an unyielding magical essence, making it a prized possession of any adventurer.
**Properties**
*Light Mithril Plate Armor:* This full set of mithril plate armor is exceptionally light and does not impose disadvantage on Dexterity (Stealth) checks. While wearing the armor +2 to AC.
*Living Form:* When not activated, the armor appears as a rose gold titanium bracer etched with intricate ladybug designs on the wearer’s left arm. Upon activation which is a Reaction, it instantly envelops the wearer in a radiant full-body armor. Staying in the armor requires Concentration. Armor can be summoned an indefinite number of times at GM discretion.
*Weapon Transformation:* When the armor is no longer summoned, it transforms into a shortbow +2 as a default state.
**Focused Manifestation**
As a bonus action, the wearer can declare "For the Righteousness of Chimera Kingdom University, Chaos is Mine to Control" to activate the armor and summon a powerful magical weapon.
Roll a **d20** for a standard manifestation or a **d12** for a focused, more powerful manifestation.
The wielder is proficient with any weapon manifested while attuned to the armor.
**Weapon Manifestation Table**
*Roll*
*Weapon*
*Description*
1
Failure
The armor falters, and no weapon manifests.
2
Dagger
A finely crafted blade appears.
3
Short Sword
A lightweight, razor-sharp blade.
4
Short Staff
A sturdy staff for melee and magic.
5
Long Sword
A beautifully balanced blade.
6
Short Bow
A sleek bow for quick strikes.
7
Long Bow
A longbow with exquisite carvings.
8
Light Crossbow
A crossbow of compact design.
9
Heavy Crossbow
A powerful, intimidating crossbow.
10
Scythe
A large, wickedly curved blade.
11
Poison Dagger
A dagger dripping with venom (on hit, target is poisoned).
12
Poisoned Sword
A sword oozing poison (on hit, target is poisoned).
13
Expanding Staff
Extends to great lengths, passing through obstacles.
14
Lightsaber
A shimmering Flame Tongue Greatsword.
15
Arrows of Mark
Arrows cause targets to glow with blinding light (disadvantage on attacks).
16
Exploding Arrows
Arrows detonate in a 10-foot radius (3d6 fire damage, DC 15 Dexterity save for half).
17
Sleep Arrows
Target must succeed on a DC 15 Constitution save or fall asleep.
18
Status Effect Arrows
Arrows inflict a random positive or negative status effect.
19
Scythe of Slashing
Hits all within 30 feet that fail a DC 15 Dexterity save (3d8 slashing damage).
20
Antimatter Rifle
A futuristic, devastating weapon.
**Focused Upgrade (d12 Rolls Only)**
*Twice per Short Rest*
On a focused roll, the manifested weapons from 11 to 20 (inclusive) gain heightened effects, such as increased damage, improved save DCs, or additional magical enhancements. At GMs discretion.
**Additional Features**
*Symbol of CKU: *The armor proudly bears the crest of Chimera Kingdom University, glowing faintly when in use.
*Enhanced Durability:* While active, the armor grants resistance to *force* damage.
*A Bond of Chaos and Order: *The chaotic magic of the armor echoes the wearer’s determination, giving **advantage** on saving throws against being **charmed** or **frightened**.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: the item is attuned to those who are worthy , Str. 15 Required, Stealth Disadvantage
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