Weapon (greataxe), legendary

You have a +7 bonus to attack and damage rolls made with this magic weapon and deals an additional 1d20 psychic damage to creatures hit with it. This weapon counts as a lute and a greataxe at the same time. This weapon grants expertise with the greataxe and the lute. You can use a bonus action to grant allied creatures within 30 feet of you a bonus +2 to their AC for the duration of the combat. The AC bonus is doubled if fighting any enemy named Mariah Carey.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Psychic, Expertise: Greataxe, Expertise: Lute, Advantage: Performance, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

D_M_Baelfire

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