This is a very rare instrument of the bards that is also Double-Bladed Scimitar. A creature that attempts to play the instrument or attack with it without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Stone Shape, Wall of Fire, Wind Wall. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Special. When you take the attack action and make a two-handed attack with this double-bladed weapon you can use a bonus action to make a melee attack with the blade at the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals slashing damage.
You gain a +2 bonus to attack and damage rolls made with this weapon
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Slashing, Ignore Weapon Property: Light, Weapon Property: Versatile, Weapon Property: Heavy, bard, Damage, Control, Buff, Utility, Exploration, Combat, Instrument, Finesse, Light, Nick
Previous Versions
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9/17/2019 7:46:49 PM
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