A giant sheild used for protection and slaming against enemies; this does 2d8 damage to enemies with knock back that inflicts confusion for a short amount of time. The modifier to this wepon in CON. After 5 "swings" or "bashes" fail or miss will inflict the user with 1 level of exhaustion, after level 3 exhaustion is reached the user will only be able to use 1d8 damage to enemies with no confusion and less knock back. The exhaustion resets 2 levels after a long rest
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Exhaustion, Two-Handed, Push
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