Wondrous Item, legendary

a jinn inhabites a metal vessel let gain abilites. this jinn is the jinn of fortition.When attuned, you gain restance to blugoing the ability to fly at a speed of 60 feet and the following powers:

base form: in it's base you gain the ability to cast earth tremor and telekensis at will

2nd form: when it turn to it's second form  you domate arm turn in a to a massive claws alowing you to attck what deal 2d10 bludiong +2d10 force damage and the ability to  cast erupting earth at will:

Third-Stage Transformation: the user has to go through the third form to use the extreme magic. Hair becomes wild, resembling a lion’s mane.Appears childlike, with a demon-like hand that has claws and scales.Wears a heavy necklace and grows a tail.A dark tattoo appears on the stomach. you can use an bonus action to transform and deform 

Gravitational Pull: As an action, you can create a localized gravitational field that pulls enemies toward an object or a creature you can see. All creatures in a 15-foot radius must make a Strength saving throw (DC 18) or be pulled 10 feet toward you and take 5d6 bludgeoning damage.

Earthquake Slam: As a bonus action, you can slam the claw into the ground, creating a shockwave. Creatures within 30 feet must make a Dexterity saving throw (DC 19) or take 6d6 bludgeoning damage and be knocked prone.

Khalaq-burkan (Extreme Magic): Once per day, you can create a massive volcanic eruption. You cause the ground beneath you to crack, summoning lava and magma to fill a 60-foot radius. Creatures must make a Dexterity saving throw (DC 21) or take 15d10 fire damage and be knocked back 30 feet. The area becomes difficult terrain for 1 hour

Notes: Resistance: Bludgeoning, Damage: Bludgeoning, Damage: Bludgeoning, Damage: Fire

Previous Versions

Name Date Modified Views Adds Version Actions
12/27/2024 9:21:37 AM
7
0
--
Coming Soon
Leo176538

Comments

Posts Quoted:
Reply
Clear All Quotes