a jinn inhabites a metal vessel let gain abilites. this jinn is the jinn of fortition.When attuned, you gain restance to blugoing the ability to fly at a speed of 60 feet and the following powers:
base form: in it's base you gain the ability to cast earth tremor and telekensis at will
2nd form: when it turn to it's second form you domate arm turn in a to a massive claws alowing you to attck what deal 2d10 bludiong +2d10 force damage and the ability to cast erupting earth at will:
Third-Stage Transformation: the user has to go through the third form to use the extreme magic. Hair becomes wild, resembling a lion’s mane.Appears childlike, with a demon-like hand that has claws and scales.Wears a heavy necklace and grows a tail.A dark tattoo appears on the stomach. you can use an bonus action to transform and deform
Gravitational Pull: As an action, you can create a localized gravitational field that pulls enemies toward an object or a creature you can see. All creatures in a 15-foot radius must make a Strength saving throw (DC 18) or be pulled 10 feet toward you and take 5d6 bludgeoning damage.
Earthquake Slam: As a bonus action, you can slam the claw into the ground, creating a shockwave. Creatures within 30 feet must make a Dexterity saving throw (DC 19) or take 6d6 bludgeoning damage and be knocked prone.
Khalaq-burkan (Extreme Magic): Once per day, you can create a massive volcanic eruption. You cause the ground beneath you to crack, summoning lava and magma to fill a 60-foot radius. Creatures must make a Dexterity saving throw (DC 21) or take 15d10 fire damage and be knocked back 30 feet. The area becomes difficult terrain for 1 hour
Notes: Resistance: Bludgeoning, Damage: Bludgeoning, Damage: Bludgeoning, Damage: Fire
Previous Versions
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12/27/2024 9:21:37 AM
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