A jinn inhabits a metal that gain you abilites. this jinn this jinn of Politeness.When attuned, tp the metal vessal it grants you resistance to fire damage and the ability to fly at a speed of 60 feet. The sword has the following properties:
base form: whenever you hit a creature the weapon deals bonus 2d6 fire damge and you can cast Aganazzar's Scorcher 5th level and wall of fire 5th level at will
2nd stage: in the 2nd stage the metal vessel becomes a large black greatsword coverd in flames. this blade deal a bonus 5d6 damge
Third-Stage Transformation:to use the extreme magic the user has to go through the third transformation: Flame-like protrusions on the arms and legs.A third eye appears on the forehead. A naval piercing manifests . you van use an action or a bonus action to transform and deform
Flame Slash: As a bonus action, you can swing the sword to release a wave of fire in a 15-foot line. All creatures in the line must make a Dexterity saving throw (DC 18), taking 6d6 fire damage on a failed save, or half as much on a successful save.
Flame Minister's Beheading Sword (Extreme Magic): Once per day, you can invoke the extreme magic of Amon, transforming the sword into a massive fiery blade. As an action, you can deal 12d10 fire damage in a 30-foot cone, and you may choose to stun enemies for 1 minute if they fail a Dexterity saving throw (DC 20). This power causes exhaustion after use (one level of exhaustion per use).
Amon’s Blessing: If you have taken a short rest after using the extreme magic, you can regain 1d6 hit points for each foe slain by your sword
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Fire, Damage: Fire, Resistance: Fire, Bonus: Melee Weapon Attacks, Bonus: Melee Weapon Attacks, Heavy, Two-Handed, Graze
Previous Versions
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