This dagger is an Athame, a special tool used by spell casters as a focus. This one has 6 charges, and regains 1d6 expended charges after a long rest. While holding it you can spend two charges to replace one of the attacks you make as part of the attack action to cast the spell hold person (save DC 17). Additionally you can spend 5 charges to take the magic action to cast hold monster with the same spell save DC.
Assisted Escape. While holding the dagger, you can use your reaction to expend 1 charge and gain advantage on a check or saving throw you make to avoid or end the paralyzed, restrained, or grappled condition.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Advantage: Saving Throws, Advantage: Acrobatics, Advantage: Athletics, Spellcaster, Control, Buff, Finesse, Light, Thrown, Nick
Previous Versions
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12/27/2024 5:34:20 AM
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12/27/2024 6:11:30 AM
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12/27/2024 2:52:31 PM
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3
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6
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Coming Soon
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