Weapon (dagger), uncommon

This dagger, +1 is an athame, a special dagger, it has 6 charges and regains 1d6 expended charges after a long rest. While holding it you can spend a charge to replace one of the attacks you make as part of the attack action to cast the magic missile spell, you can use additional charges, up to 3, to increase the level of the spell.

You can replace one attack per turn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
12/13/2023 3:40:37 AM
4
1
1
Coming Soon
12/27/2024 5:33:49 AM
5
1
2
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12/27/2024 5:54:13 AM
5
0
2
Coming Soon
12/27/2024 6:11:52 AM
5
0
5
Coming Soon
12/27/2024 2:52:46 PM
5
0
6
Coming Soon

Item Tags: Damage Combat

iambecomedeathdestroyer

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