Weapon (scimitar), artifact (requires attunement by a payment of 1000 gold.)

This + 2 blade, filigreed with gold, burns with excitement at the sight of treasure.

Sentience. The blade is a sentient, chaotic neutral object with an Intelligence of 10, a Wisdom of 8, and a Charisma of 14. It has hearing and darkvision to a range of 60 feet.

The blade can read, and understand Common and Goblin. It can telepathically convey emotions or intent to the creature attuned to it.

Avarice has a greedy and finicky personality, it cares not for the entire concepts of law or personal property outside it's own. It's prickly personality is only soothed by resting in a chest of valuable coins and jewels. Ignoring this trait may cause the blade to rebel.

The Scimitar has an innate sense of direction for items of high value, the bane of any hidden lock box or vault. The blade can be asked to find other objects via the Locate Object.

It will not tolerate any theft against it's own treasure or the property of the wielder. It will fly at a speed of 60ft, attacking with a loud ring any would be thief unless held back by it's wielder.

The wielder has advantage when attacking any creature the blade views as wearing or holding valuable "Loot."

On a critical hit, any large or smaller creature under 75 hit points must make a DC 17 Con Save against the Flesh to Stone turning into solid gold.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, payment of 1000 gold., Finesse, Light, Nick

Noximus

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