Weapon (longbow), very rare (requires attunement)

This magical bow grants a +2 bonus to attack and damage rolls you make with it. When you cast a necromancy spell, it grants a +2 bonus to spell attack rolls, and your spell save DC increases by 2. When you fire a necromantic Arcane Shot from this bow, you deal an additional 2d6 necrotic damage.

You can cast the chill touch cantrip while you are attuned to this weapon, using Dexterity as your spellcasting ability. If you have the Extra Attack feature, you can make one ranged weapon attack with your bone bow when you cast chill touch.

When you deal damage with this weapon with an attack or spell, you gain temporary hit points equal to half the damage you deal. These temporary hit points last up to 1 minute. You can use this feature three times, and regain use of it at midnight. While you have temporary hit points remaining from this feature, your ranged attacks with Baron Ystorin’s spine bow deal an additional 1d8 necrotic damage.

Lore: Baron Ystorin’s spine bow is a bone bow that has been greatly enhanced by the unimaginable power of the Web Queen, given to him for his centuries of dedicated service. With it, he commands the archers of Callamagne and gives the Bone Archers an unassailable position from which to fight their Storm Archer foes.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Ammunition, Heavy, Range, Two-Handed, Slow

Maxodan

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