This custom-crafted mantle is made from the hide of a red kobold, with hidden runes sewn into the lining. These runes enhance the wearer’s abilities and mitigate vulnerabilities.
- Scaling Sunlight Mitigation:
- Level 3: Perception penalties reduced to -2.
- Level 7: No disadvantage on attack rolls in sunlight.
- Level 11: All sunlight penalties are removed.
- Level 15: Full immunity to sunlight effects.
- Scaling Weather Mitigation
- Level 3: Speed penalty reduced to -5 ft.
- Level 7: Disadvantage on Dexterity checks and saves removed.
- Level 11: All cold penalties removed.
- Level 15: Full immunity to cold-weather effects, including exhaustion.
This item grows with the wearer’s experience, making it a valuable tool for adventurers with draconic ancestry.
Stress Points Mechanics
Maximum Stress Points by Level
| Level | Max Stress Points |
|---|---|
| 1–4 | 10 |
| 5–10 | 14 |
| 11–16 | 17 |
| 17–20 | 20 |
Stress Thresholds
| Threshold | Effect |
|---|---|
| 0-40% | Fully functional. No penalties. |
| 41-70% | Partial functionality: Disadvantage on Perception checks in sunlight and Dexterity checks in cold. |
| 71-100% | Mantle deactivates entirely. Full penalties for Sunlight Sensitivity and Cold-Blooded traits active. |
Stress Triggers
| Trigger | Stress Points Gained |
|---|---|
| Sustained critical damage | +3-5 |
| Prolonged exposure to extreme cold (2+ hrs) | +2-4 |
| Combat lasting 4+ rounds | +1-2 |
| Failing a Constitution save in harsh conditions | +1-2 |
Stress Reduction
- Short Rest: Reduce by 1.
- Long Rest: Reduce by 3.
Alternatively, the Mantle can be repaired:
| Level Range | Cost/Stress Point | Downtime (to repair 5 Stress Points) | Materials Needed |
|---|---|---|---|
| 1–4 | 1 gp | 1 hour | None |
| 5–10 | 2 gp | 2 hours | 10 gp of alchemical reagents |
| 11–16 | 3 gp | 3 hours | 50 gp of elemental essences |
| 17–20 | 5 gp | 4 hours | 100 gp of exotic materials |
Upgrades (Optional Enhancements)
The mantle can be further enhanced by investing resources and time into its magical construction.
-
Camouflage Lining (Level 3 / 15 gp):
Gain advantage on Stealth checks in one chosen terrain (forest, urban, etc.). -
Environmental Protection (Level 5 / 25 gp):
Ignore mild/moderate temperature penalties. Bonus action to extend benefits to one ally within 5 ft for 1 hour. -
Draconic Aura (Level 9 / 75 gp):
Bonus action: Enemies within 10 ft have disadvantage on Perception checks to detect you. -
Arcane Ward (Level 11 / 100 gp):
1/long rest: Cast Shield or Absorb Elements without using a spell slot. -
Enhanced Mantle (Level 15 / 150 gp):
+10 ft movement speed and advantage on saves to avoid being prone/pushed. -
Mantle Mastery (Level 17 / 250 gp):
Full immunity to one damage type, Greater Invisibility 1/long rest, and +20 ft movement speed.
Notes: This item requires attunement by a character with a connection to draconic heritage or magical aptitude.
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