Wondrous Item, rare

   This arrow does NO damage.  To activate, the arrow must be fired.  The DM determines the DC depending on the shot difficulty.  When the arrow makes contact with something it causes that object or creature to be under the levitate spell.  The archer is the one who 'cast' the spell and has control.  If a creature is shot, they get to make a saving throw (CON DC 15).  If succeeded, the arrow breaks against the creature and no effect happens. 

   If failed, the creature is affected by the spell.  The creature struck can choose to fail the save.  One creature or loose object rises vertically, up to 20 feet, and remains suspended there for the duration. This can levitate a target that weighs up to 500 pounds. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

   The levitate effect lasts for ten minutes.  When the spell ends, the target floats gently to the ground if it is still aloft.

   This is a Concentration item, so the archer can only have one of these active at a time.

The arrow is a 1 time use.

Notes: 75 gp each, Control, Movement, Consumable

Item Tags: Control Movement Consumable

TheGrayShade

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