Wondrous Item, very rare
This arrow does NO damage. To activate, the arrow must be fired. The DM determines the DC depending on the shot difficulty. When the arrow makes contact with something it causes that creature or object to be drawn down to the ground (slowly as in a feather fall) for 1d6+4 rounds if the saving throw is failed (CON DC 16). If the saving throw succeeds, then the arrow breaks harmlessly against the object or creature.
The arrow is a 1 time use.
Notes: 125 gp each, Debuff, Negation, Consumable
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