Weapon (greataxe), legendary (requires attunement by a Attunement capable by Barbarian and Fighter classes)
  1. Essence Devourer:
    Whenever you reduce a creature to 0 hit points with this weapon, you can consume its life force. The weapon gains a charge for each creature slain (maximum of 3 charges). Each charge grants the weapon temporary magical power for 1 minute. You can expend one charge as a bonus action to:
    • Enhance your attacks: Add +1d6 necrotic damage to all attacks with the weapon for the duration of the enhancement.
    • Gain temporary hit points equal to half the creature’s hit point maximum (rounded down). These temporary hit points last for 1 hour.
  2. Magical Absorption:
    If the target you reduce to 0 hit points is a spellcaster, the weapon siphons off some of their magical energy. The weapon gains 1d4+1 charges for each spell slot level of the highest spell cast by that creature within the last 24 hours. You can use these charges to cast one of the following spells without expending any spell slots:
    • Magic Missile (1 charge)
    • Counterspell (2 charges)
    • Dispel Magic (3 charges)

Once the weapon has absorbed magic, it cannot absorb more from the same creature until it has taken a long rest.

  1. Gluttonous Growth:
    Every time you absorb a charge through Essence Devourer or Magical Absorption, your weapon grows in power. For the next minute, your weapon’s damage die increases by one step (e.g., from 1d12 to 2d12 for a great axe). After you’ve gained 3 charges, this effect persists permanently until you rest for at least 8 hours.
  2. Sloth’s Rebirth:
    If you are reduced to 0 hit points, the weapon can siphon the power it has accumulated to keep you alive. If the weapon has at least 2 charges stored, you can use your reaction to regain 1d4+2 hit points and immediately stand up. After using this ability, the weapon loses all stored charges.
  3. Endless Hunger:
    Once per long rest, you can activate the full potential of the weapon. For 10 minutes, your weapon's hunger becomes truly insatiable:
    • Devour Essence: Each time you reduce a creature to 0 hit points, the weapon instantly regains 1 charge and you can immediately make one additional attack with the weapon as a bonus action.
    • Magic Drain: If the creature is a spellcaster, the weapon regains 2 charges instead of 1, and you can use one of the spellcasting effects listed under Magical Absorption without expending any of the weapon’s charges.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Necrotic, Bonus: Melee Attacks, Attunement capable by Barbarian and Fighter classes, Heavy, Two-Handed, Cleave

Push_Actual

Comments

Posts Quoted:
Reply
Clear All Quotes