Potion, uncommon
Assassin’s Blood (Contact): A creature subjected to this poison must make a DC 12 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is Poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t Poisoned.
- A poisoned creature has disadvantage on Attack rolls and Ability Checks.
-
View User Profile
-
Send Message
Posted Mar 21, 2020T