A crystal of swirling yellows and whites, this crystal feels warm, akin to the warmth of the sun on your face and body on a sunny, summer day.
When not attuned: As an action the user can expend a charge with this crystal to cast a bright light in a 15ft radius and then an additional 15ft of dim light.
When attuned: When active all creatures outside the bright light perceive it as dim light. When a creature goes from outside of the bright light to inside they must succeed on a DC15 CON saving throw, or be blinded until the creature succeeds on the next saving throw.
When attuned and condition is met(Paladin) Weapon attacks deal an additional 1d8 radiant damage and inflict the condition Light
Light causes all creatures affected by this condition to glow brightly from head to toe and shine light in a 10 ft radius.
Notes: Damage: Radiant, Must sit with for an hour to attune., Buff
Previous Versions
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7/30/2024 3:16:06 AM
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0
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0
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1
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Coming Soon
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9/12/2025 9:21:53 AM
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1
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0
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1.5
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Coming Soon
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