While not attuned, this is a normal rapier. While attuned, this saber deals 1d10 slashing damage, grants profiency and has charges equal two twice your profiency bonus that you regain after a long rest. On your turn, you may expend one charge to gain one of the following benefits. If it grants an effect, the effect lasts until the start of your next turn.
Shadow Strike (Prerequisite: Hidden): You a +5 to damage if you hit your target o long as you are hidden.
Dark Lunge: You gain an extra 5 feet of range
Parry: If you are hit before your next turn by a melee weapon attack, roll a D20 and add your Dexterity modifier. If the result is higher than the opponent's Dexterity score, you take no damage and disarm the opponent.
Appear From Nothingness: You may teleport from one shadow to another up to 120 feet away from you. Once teleported to the new shadow, you gain the Hidden condition until you next attack.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Blinded, shadow to fall upon it while you wield it, Finesse, Vex
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/26/2024 4:18:19 PM
|
4
|
1
|
5e
|
Coming Soon
|
|
|
1/4/2025 6:23:01 PM
|
3
|
1
|
--
|
Coming Soon
|
|
|
1/4/2025 8:05:38 PM
|
3
|
1
|
5e
|
Coming Soon
|
Comments