Attack. When attacking bluntly with this weapon, your target gets an additional 1d6 fire damage, on top of the usual 1d6 bludgeoning damage from a quarterstaff.
Spells. The staff has 10 charges, starting at level 3 (adding charges at level 5 and 7, for a total of 12 and 15 charges). While holding the staff, you can cast one of the spells on the following table, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Debuff. The usage of the staff negates one of your spell slots.
| Spell (Levels 3, 5 and 7) | Charge Cost |
|---|---|
| Lv. 3 Cure Wounds, Lv. 5 [Tooltip Not Found], Lv. 7 Fireball, +1d6 fire damage | 4 |
| Lv. 3 Plant Growth, Lv. 5 Fireball, Lv. 7.Mass Cure Wounds, +2d6 fire damage | 5 |
|
Lv. 3 Scorching Ray, Lv. 5 Wall of Fire, Lv. 7 [homebrewspell]Aura of Ashes[/homebrewspell], +3d6 fire damage, +1 free summon Wildfire Spirit |
6 |
Regaining Charges. The staff regains 1d6 + 4 expended charges after a long rest.
Notes: Advantage: Melee Attacks, Damage: Fire, Druid
Previous Versions
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1/4/2025 11:32:21 PM
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6
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Coming Soon
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1/4/2025 11:41:25 PM
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5
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1
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Coming Soon
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