Wondrous Item, legendary

This shirt is made from a ghostly soft blue cloth-like substance.   Despite it's frail appearance, the shirt grants the wearer armor class 14 + their dexterity modifier.

When attuned to the item the wearer also adds their Charisma modifier to saving throws.

After the character has failed 10 saving throws, they can reattune to the item.

After the first reattunement the wearer also adds their wisdom modifier to initiative rolls, and the shirt can cast the Freedom of Movement spell once per short or long rest 

Once the character has come first in initiative order 5 times, they can reattune to the item.

After the second reattunement, the wearer gains expertise in all Charisma based skill checks and the item gains sentience.

  • 14 Int, 12 Wis, 16 Cha
  • It can communicate to the creature wearing it and creatures within 10 feet by transmitting emotions.
  • It has hearing and darkvision out to 120 feet.
  • Neutral alignment
  • Glory Seeker.  The item seeks renown as the greatest magic item in the world, by establishing its user as a famous or notorious figure
  • Conflict. The item insists on being worn and displayed at all times, not to be worn under something.

Once the character has become notorized by a major organization (guild/agency/royal family) they can reattune to the item for a third time.

After the final reattunement, the character gains immunity to the charmed condition, the first spell cast by the wearer each combat is cast without verbal and somatic components, and whenever a creature fails a saving throw against an enchantment spell cast by the wearer, that creature takes psychic damage equal to 1d20 + your charisma modifier.

kemet

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