When found, this leather bag is filled with 1d6 + 2 smoldering coals. They remain hot within the bag, keeping it warm to the touch on the outside. When a coal is placed in a fire, such as a campfire or forge, the fire remains at its optimal temperature (based on its original intended use) for the next 8 hours without having to add any additional fuel to it. At the end of the 8 hours or when the coal is removed from the fire, roll a d4: on a 1, the coal sputters out and ceases to be magical. A creature that finishes a short or long rest within 15 feet of such a fire gains 2d4 temporary hit points.
Alternatively, you can use an action to drag a coal across a nonmagical weapon. For the next 8 hours, that weapon deals an extra 1d4 fire damage to any target it hits. When you use the coal in this way, it then ceases to be magical.
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