Weapon (pistol), uncommon (requires attunement by a Requires attunement by a spell caster)

5 red balls that let off a faint crimson glow. The user makes an acrobatics check starting with a DC of 10 on a success the user can throw the balls at a target within 30ft range exploding and dealing 2d8 fire damage, or the can choose to keep juggling the balls. If they choose to continue juggling the balls then at the beginning of each turn they make another acrobatics check with the DC increasing by 1 each time and the damage increasing by one d8. If you fail a check while juggling the balls you lose all of your progress and take fire damage equal to how many d8 the balls would have done that turn.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Requires attunement by a spell caster, Loading, Range, Ammunition (Firearms), Vex

Turkeyboi700

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