Armor (plate), very rare (requires attunement by a Delver of The Never Ending Dungeon)
This +2 Magical Plate Armor bears the mark of THE BETRAYED.
Properties:
- When the wearer is hit by a melee attack, they can force the attacker to make a Charisma Saving Throw (DC16) or take 2d10 Psychic Damage.
FROM THE MIND OF ALEC LACHMAN
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, Delver of The Never Ending Dungeon, Str. 15 Required, Stealth Disadvantage
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