Armor (chain shirt), rare (requires attunement)

This armor grants the user resistances to two types of damage, but vulnerability to two other types at random but not psychic because you are unable to resist the gambling mindset but you are not vulnerable to the effects of gambling as you have accepted its influence, being one with the armor. At the start of a combat, roll 2d12 for resistances and 2d12 for vulnerabilities from the table below but you lose these resistances and vulnerabilities at the end of the combat. If the user has a resistance or vulnerability already that is rolled then nothing occurs for the damage type. If the user rolls a vulnerability that they have resistance to or vice versa then they cancel out and the user gets neither.

d12

Resistance or Vulnerability 

1

Slashing

2

Piercing

3

Bludgeoning 

4

Cold

5

Poison

6

Acid

7

Fire

8

Necrotic 

9

Radiant

10

Force

11

Thunder

12

Lightning 

Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.

Notes: It can be any light, medium, or heavy armor. (Chain shirt is just an example), Buff, Debuff, Utility

Item Tags: Buff Debuff Utility

Russian_Stroganoff

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