Weapon (dagger), very rare (requires attunement by a spellcaster)

Backstab. You deal +1d4 Piercing damage if you hit your target from behind.

Quickstep. You can use your Bonus Action to quickly dash behind a target that's in your melee range, once per turn. Using this feature does not use movement.

Arcane Wielder. Instead of your Dexterity Modifier, you may use your Intelligence Modifier for attack and damage rolls made with this weapon.

Infused Magic. You deal +1d6 Force damage when you hit a target with this weapon.

Magic Dart. You can use your action and bonus action to use Magic Missile as a level 2 spell and make an attack with this weapon. You can use this feature a number of times equal to your proficiency bonus and regain 1d4+1 uses after a long rest.

You have a +2 bonus to attack and damage rolls made with this weapon. You also get a +1 bonus to your Spell Save DC.

 

Ritual blade once presented to cities known for their arcane arts to celebrate peace.

Though the weapon is embedded with precious gems and features tree-like ornamentation, the undulating blade is symbolic of an ancient ritual.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: spellcaster, Finesse, Light, Thrown, Nick

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